Real-time 3D & WebGL
Configurators, product tours and spatial storytelling built on WebGL — GPU-budgeted, mobile-tested and shipped at a locked 60 fps.
- Three.js
- GLTF / Draco
- Shaders
We build immersive product experiences on a CMS-driven platform — real-time 3D and WebGL, engineered for WCAG accessibility and top-tier performance. Craftsmanship your competitors can't copy, delivered on a schedule you can plan around.

Founder-led studio
Hanzala Ahmed
Founder & Creative Director, DigiSolutions
Trusted by ambitious teams · illustrative sample clients
Premium digital work should feel effortless to buy and impossible to ignore.
Mid to large-sized businesses come to us when a template site no longer represents what they have built. We answer with craftsmanship: a robust CMS-driven platform, seamless project management and communication, and a genuine commitment to accessibility and performance — so the experience is exceptional for every visitor, on every device.
Immersive front end and the CMS platform behind it, built by the same senior team — nothing lost between vendors.
WCAG 2.2 AA and Core Web Vitals budgets are contractual deliverables, verified before we call anything done.
Launch is a milestone, not the finish line. Retainers keep the experience measured, fresh and converting.
Six disciplines, one senior team. We handle the immersive front end and the platform underneath it, so nothing gets lost between vendors.
Configurators, product tours and spatial storytelling built on WebGL — GPU-budgeted, mobile-tested and shipped at a locked 60 fps.
Every scene, hotspot and headline is editable by your marketing team. No developer ticket to change a word — or a whole campaign.
WCAG 2.2 AA targeted from the first wireframe: keyboard paths, reduced-motion fallbacks and a non-3D route to every conversion.
Immersive doesn't have to mean heavy. Asset pipelines, progressive loading and Core Web Vitals budgets enforced in CI on every commit.
Scope, milestones, previews and feedback live in one shared space. You always know what shipped, what's next and who has the ball.
Launch is the start. Monthly retainers keep experiences fresh, measured and optimised long after the flagship build wraps.
Award-winning experience studios rarely ship a CMS. Marketing agencies rarely ship 3D. Marketplaces rarely ship consistency. We deliver all three under one roof.
| Capability | DigiSolutions | Experience studios | Marketing-site agencies | Freelance marketplaces |
|---|---|---|---|---|
| Real-time 3D / WebGL as a core craft | Yes | Yes | Typically no | Typically no |
| CMS your marketing team actually owns | Yes | Typically no | Yes | Typically no |
| WCAG 2.2 AA accessibility built in | Yes | Typically no | Yes | Typically no |
| Performance budgets enforced in CI | Yes | Typically no | Typically no | Typically no |
| Named senior lead for the whole engagement | Yes | Yes | Typically no | Typically no |
| Retainer that keeps evolving the experience | Yes | Typically no | Yes | Typically no |
Comparison reflects typical category offerings, not any specific company.
Three representative engagements. Every build ships with a performance budget, an accessibility audit and a CMS your team controls.
Helios Labs
Real-time product configurator
A WebGL configurator with 14 million material permutations, streamed progressively so the first frame lands in under a second.
Atlas Retail Group
Immersive store planner
An interactive 3D floor-plan explorer for 400+ locations, driven entirely by the client's headless CMS and merchandising data.
Orbit Audio
Scroll-driven 3D narrative
A scroll-choreographed exploded-view tour of a flagship speaker, with a full non-3D fallback route for reduced-motion visitors.
Sample projects shown for illustration. Fictional clients and figures.
Design, develop, digitalize, grow — the studio's own brand system and the campaign creative it drives.

Brand system
One identity across eight disciplines — from UI/UX and web to e-commerce, mobile, branding, SEO and Unity development.

Campaign creative
Campaign creative built on the same system: one headline, eight capabilities, one obvious next step for the customer.
Premium doesn't have to mean unpredictable. Fixed milestones, a named senior lead, and something you can click on every single week.
Week 1–2
We map the commercial goal, the audience and the technical constraints, then agree the metrics the experience has to move.
Week 3–5
A playable WebGL prototype in your browser inside three weeks — real assets, real performance, no slideware.
Week 6–13
Production build of the experience and the CMS behind it, with weekly demos, CI performance budgets and an accessibility audit.
Ongoing
A monthly retainer keeps the experience measured and improving: new scenes, A/B tests, seasonal campaigns and SLA-backed support.
Placeholder testimonials from fictional clients, shown to illustrate the kind of feedback our engagements are built to earn.
“They were the only partner who could talk shaders and content governance in the same meeting. The configurator became our best-performing page within a month.”
“Weekly playable builds changed how our board reviews work. We stopped debating mockups and started reacting to the real thing.”
“Accessibility was in the first wireframe, not a remediation ticket after launch. Our compliance team signed off without a single blocker.”
Most partners combine a flagship build with a retainer — roughly $8.5K of effective monthly value per active client, amortised across the engagement.
One focused immersive moment, shipped in six weeks.
$25Kper project
The full experience platform, from brief to launch in 3–4 months.
$50Kper project
Continuous evolution after launch, with capacity reserved for you.
$9Kper month
Indicative ranges. Every engagement is scoped and quoted after the diagnose phase.
Still unsure whether we're the right partner? Ask us directly — we answer every enquiry within one business day.
No. Roughly a third of our work is a high-performance CMS platform with no 3D at all. But if immersive is on your roadmap, building it on the same platform from day one saves a rebuild later.
Three to four months from kickoff to launch. You get a playable WebGL prototype in week three, then weekly demos of the production build until we ship.
Not on our watch. We enforce performance budgets in CI, stream assets progressively and ship a fallback route for low-power devices — our builds typically hold 98+ Lighthouse performance with LCP under 1.2 seconds.
We target WCAG 2.2 AA. Every conversion path has a fully keyboard-navigable, screen-reader-friendly equivalent, and animation respects prefers-reduced-motion by default. An independent audit is included in every flagship build.
Yes — that's the point of the CMS-driven platform. Copy, imagery, hotspots, scene ordering and campaign variants are all editable with live preview, no developer ticket required.
Most partners move to a monthly retainer with reserved senior capacity: new scenes, seasonal campaigns, A/B tests and SLA-backed support. You can also take full ownership — the codebase and documentation are yours.
We take on a deliberately small number of partners at a time. Leave your work email and we'll come back within one business day with availability and next steps.